It is also important to note that RLE Compression should be unchecked while saving targas. They all should be 24 bit targas (.tga), unless there is an alpha channel, then it will be a 32 bit file. Textures are required to be scaled in powers of 2, with 512 x 512 being the standard. You must declare it a LOD mesh by appending "_lowrez" to its object name.Įvery model also requires collision objects and shadowvolumes to be inserted into the hierarchy. Those should be approximately 1/3rd of the original model's poly count, and a child of the model's root node (named "dummyroot"). The Pandemic exporter can export as many polys as needed, but MshEx can safely be used up to 2500-3000 polys.):īuildings - 200 - 3000 polys (the higher end of this spectrum represents large buildings with large interiors)Įvery object can be exported by itself, but if you want to see it from a distance you will need a low resolution version of the mesh for LOD purposes. Polygon Count Limits (These are general guidelines per what the game engine can handle. Models with the XSI 6 ModTool can be put directly into Battlefront 2 with the Pandemic exporter or with RepSharpshooter's MshEx program and by following a few simple rules. This page merges and clarifies a few of the documents (including art_guide.doc) that come with the Battlefront 2 ModTools. This page contains information relating to Softimage XSI 6 ModTool and the specifics needed for creating new objects, vehicles, units, etc.
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